![]() ![]() In this package, using the example of various scenes, I’ll try to show you the possibilities of the program in different situations, using different particle systems, tools and scales. From the first versions, it has a big changes and every time it becomes more interesting and diverse in terms of tools and opportunities. Some 3D packages have their own tools for fluid simulations Houdini - Fluid Solver, 3ds max - PhoenixFD plugin, Maya - Bifrost, Cinema4D - RealFlow plugin.īut, unlike them, RealFlow was created directly for this kind of simulation - liquid. And if you also take into account the different scale of the simulations - from drops of dew on the leaf to the giant tsunami, it becomes clear - why it is so difficult to create such things in CG. And we have a deal with density, viscosity, pressure and even surface tension. The liquid has a number of properties that are not presented in other systems. ![]() The simulation process has a large number of features. Fluid simulation is a special section of visual effects. ![]()
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