![]() ![]() Also, the skin developer's "shotcuts" / "abbreviation aliases" for nearly every bang doesn't make the task easier either. This makes the task of enlarging those meters to fit the rotated results above quite difficult. The problem with this skin is that the Lua scripts are modifying / setting the widths / heights of the Rotator meters based on some formulas that are probably best known by the actual skin developer. It takes patience to tweak the transformation matrix stuff, and mine is fading rapidly on this one. It's not yet complete, it's merely an (unfinished) attempt - probably some help from balala (our TransformationMatrix expert here) would be welcomed. "almost" does it (it rotates the bands 45 degrees counter-clockwise, and enlarges the "bounding box" that holds them and makes it slightly visible, so that one can see what happens). Code: Select all W=((#Horizontal# = 0 ? #Width# : #Height#) * #Scale# * 2) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |